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New: CustomAbility's
ATA Tameable's
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         NEW: Special Moves/Ability’s

 

Patch: http://atawow.org/patches/AbilityPatch.rar

 

            The Ability’s are Skill Dependant

1st  ability 70 skill

2nd ability 80 skill

3rd ability 90 skill

4th  ability 100 kill

  5th  ability 110 skill

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All Normal Weapons will have the Normal 2 ability’s

Custom Weapons will Have 3 Ability’s 2-Normal 1-Custom

Donation Weapons will Have 4 Or 5 Ability’s 2-Normal 1-2 Custom

 

                                               Commands________________________________

 

Set1  = Set’s Your Weapons Primary Ability Active

Set2  = Set’s Your Weapons Secondary Ability Active

Set3  = Set’s Your Weapons Third Ability Active

Set4  = Set’s Your Weapons Fourth Ability Active

Set5  = Set’s Your Weapons Fith Ability Active

 

 

Icon

Base

Mana

Description

 

               25

Achilles Strike  - This Move causes your opponent to loose the ability to walk (can  still heal, casts spells, etc) plus does bonus damage

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               20

Consecrated Strike - For this hit, the weapon uses the best possible type of damage (like the Paladin spell)

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              20

Stunning Strike - Like the normal stun attack but longer duration

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               20

Earth Strike - Pure Physical bonus damage (resistible) based on skill

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                20

Fire Strike - Pure Fire bonus damage (resistible) based on skill

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               20

Freeze Strike - Pure Cold bonus damage (resistible) based on skill

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                20

Toxic Strike - Pure Poison bonus damage (resistible) based on skill

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                20

Lightning Fury - Pure Energy bonus damage (resistible) based on skill

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               20

Elemental Strike - Combo of Fire / Cold / Poison / Energy bonus damage (resistible) based on skill

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                25

Zap Str Strike - Based on Skill reduces a good amount your opponents Str for a while + does extra damage

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                25

Zap Dex Strike - Based on Skill reduces a good amount your opponents Dex for a while + does extra damage

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             25

Zap Int Strike - Based on Skill reduces a good amount your opponents Int for a while + does extra damage

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              25

Zap Stam Strike - Based on Skill reduces a good amount your opponents Stam + does extra damage

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                25

Zap Mana Strike - Based on Skill reduces a good amount your opponents Mana + does extra damage

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              25

 

 

                                                                   

Magic Protection - Lets you absorb 150 points of magic damage (while holding the weapon) (covers most but not all magic)

 

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                25

Melee Protection - Lets you absorb 150 points of melee damage (while holding the weapon) (covers most but not all physical damage)

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              20

Riding Attack - You must be mounted to use this attack. Dismounts opponent & damage their mount, if no mount then damages them - greater damage Bonus from speed of mount (jousting)

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               25

Devastating Blow - Deals 2x damage bonus

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             30

                      (90)

Magic Protection 2 - Lets you absorb 300 points of magic damage (while holding the weapon) (covers most but not all magic)

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            30

                     (90)

Melee Protection 2 - Lets you absorb 300 points of melee damage (while holding the weapon) (covers most but not all physical damage)

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            25

                     (75)

Shadow Infectious Strike - Combines Shadow & Infectious Strikes into 1

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              25

                      (75)

Double Whirlwind Attack - Does 2 whirlwind attacks, but also drains the attackers stam for moving so quickly

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            20

                    (60)

Fists of Fury - based on skill, you do many attacks to your opponent in 1 round, at a reduced damage rate due to speed of the strikes

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           20

                   (60)

Spin Attack - based on skill, you do many attacks to your opponent in 1 round, at a reduced damage rate due to speed of the strikes

 

 

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       **      Disrobe **



 SA Ability's
 
 
 
 
 
 Infused Throw
 
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 Moving Shot
 
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 Mystic Arc
Normal Ability's

30

Armor Ignore - This special move allows the skilled warrior to bypass his target's physical resistance, for one shot only. The Armor Ignore shot does slightly less damage than normal.

 

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30

Armor Pierce - Send an arrow flying with the chance to pierce your opponents armor for additional damage.
Requires Bushido or Ninjitsu skill.

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25

Bladeweave - The Warrior becomes one with their weapon, allowing it to guide their hand. The effects of this attack are unpredictable, but effective.

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30

Bleed Attack - Make your opponent bleed profusely with this wicked use of your weapon. When successful, the target will bleed for several seconds, taking damage as time passes for up to ten seconds.

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30

Block - Raises your defenses for a short time.
Requires Bushido or Ninjitsu skill.

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25

Crushing Blow - Also known as the Haymaker, this attack increases the damage done by a weapon reaching its mark by 50%.

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25

Concussion Blow - This devastating strike is most effective against those who are in good health and whose reserves of mana are low, or vice versa. Applies 10-40 additional physical damage that cannot be reduced by physical resistance or other defenses.

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30

Defense Mastery - Raises your physical resistance for a short time while lowering your ability to inflict damage.
Requires Bushido or Ninjitsu skill.

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20

Disarm - This attack allows you to disarm your foe. A successful Disarm leaves the victim unable to re-arm another weapon for 5 seconds.

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20

Dismount - Perfect for the foot-soldier, the Dismount special attack can unseat a mounted opponent.

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30

Double Shot - Send two arrows flying at your opponent if your are mounted.
Requires Bushido or Ninjitsu skill.

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30

Double Strike - The highly skilled warrior can use this special attack to make two quick swings in succession. Landing both blows would be devastating!

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30

Dual Wield - Attack faster as you swing with both weapons.
Requires Ninjitsu skill.

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30

Feint - Gain a defensive advantage over your primary opponent for a short time.
Requires Bushido or Ninjitsu skill.

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15

Force Arrow - The archer focuses their will into an arrow of pure force, dazing their enemy. Dazed enemies are temporarily easier to hit, and sometimes forget who they are attacking.

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35

Force of Nature - Infuses the attacker with nature's fury, granting them unparalleled strength. This dangerous channeling causes leafy vines to violently erupt from beneath the attackers skin, dealing substantial physical and poison damage to them.

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30

Frenzied Whirlwind - A quick attack to all enemies in range of your weapon that causes damage over time.
Requires Bushido or Ninjitsu skill.

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15

Infectious Strike - The wielder uses this ability to deliver venom into their victim. The blade must have poison applied to it.

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15

Shrapnel Arrow - A charged arrow that explodes shrapnel into it's targets neighbors. (used to be called Lightning Arrow)

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30

Mortal Strike - The assassin's friend. A successful Mortal Strike will render its victim unable to heal any damage for several seconds.

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15

Moving Shot - This special move allows archers to fire while on the move. (Rangers have this ability built into their class)

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30

Nerve Strike - Does damage and paralyses your opponent for a short time.
Requires Bushido skill.

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30

Paralyzing Blow - A successful Paralyzing Blow will leave the target stunned, unable to move, attack, or cast spells, for a few seconds.

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25

Psychic Attack - Temporarily enchants the attacker's weapon with deadly psychic energy, allowing it to damage the defenders mind and their ability to inflict damage with magic.

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30

Riding Swipe - Dismounts your opponent and damage the ethereal's rider or the living mount (which must be healed before ridden again). Requires Bushido skill.

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35

Serpent Arrow - Fires a snake at the target, poisoning them in addition to normal damage with a successful hit. The archer must be skilled in poisoning and nimble of hand to achieve success.

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20

Shadow Strike - This powerful ability requires secondary skills to activate. Successful use of Shadow strike deals extra damage to the target and renders the attacker invisible.

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30

Talon Strike - Attack with increased damage with additional damage over time.
Requires Ninjitsu skill.

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15

Whirlwind Attack - A Whirlwind Attack allows the fighter to strike at all nearby targets in one mighty spinning swing..